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WE SHARE THIS ARTICLE ABOUT THE PROJECT WE’RE PARTNER IN

The second of the planned visits to each of the use case scenarios has taken place at CESA (Compañía Española de Sistemas Aeronáuticos) on the 25th of January 2017. Representatives of almost every member of the consortium visited CESA facilities in Madrid in order to get a clear view of this industrial use case scenario. […] Read the whole article on a4blue.eu

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It is the world biggest fair dedicated to industry and technology and also in 2017 is preparing to be the best business showcase for more than 6.500 companies worldwide.

HANNOVER MESSE  will take place from 24th to28 April in its historical location and we’ll be there, in the Digital Factory pavilion, an area where start-up and majors from Industry 4.0 trade, are collected to offer a thorough oversight on Digital Innovation.

Illogic will show its ultimate projects and research developments on Virtual and Augmented Reality: for the occasion, we’ll set up a demo-corner where guests can test the usability of our solutions by the use of handling and wearable devices.

 

Come on and join us in the hall 6, stand J53!

 

Keep update in the next weeks on linkedin and facebook

Il 10 marzo 2017 partirà l’Innovation Lab 2017, inaugurando la serie di appuntamenti di formazione attiva previsti nell’ambito del MAINS, il Master di II Livello in Management, Innovazione e Ingegneria dei Servizi, organizzato dalla Scuola Universitaria Superiore Sant’Anna di Pisa in collaborazione con l’Università di Trento, a cui Illogic parteciperà in qualità di sponsor, intervenendo nelle attività degli Innovation Lab 2017.

Illogic interverrà all’Innovation Lab dedicato all’ “Industry 4.0 e Open Innovation delle PMI” coordinato da Intesa SanPaolo.

Digital Innovation

Il laboratorio vuole disegnare modelli e strumenti innovativi per accompagnare la PMI nell’adozione del paradigma dell’Open Innovation. Utilizzando piattaforme digitali di coaching e di scouting tecnologico, la PMI potrà affrontare la sfida dal punto di vista dei modelli di business, organizzativi, e dei partner da coinvolgere.

Clicca qui per approfondire i temi del MAINS

Visualizza il flyer completo

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Sostenere la trasformazione digitale delle imprese è l’obiettivo del nuovo centro di competenza, il primo in Italia di una quindicina che a breve seguiranno in tutta Italia, denominato “Digital Innovation Hub”. Il progetto, presentato lunedi scorso presso l’auditorium dell’Unione Industriali di Torino, nasce da Confindustria, in collaborazione con il Politecnico di Torino, sotto la spinta del piano governativo Industria 4.0, che con questa direttiva vuole rilanciare la competitività delle nostre imprese nell’ottica di ridisegnare l’economia del Paese.

Illogic, già membro del polo MESAP per la meccatronica, è impegnata da anni nello sviluppo di soluzioni a vantaggio della trasformazione digitale, in particolare nell’ambito della Realtà Virtuale e Realtà Aumentata, sistemi utilizzati ad integrazione di diversi ambiti tecnologici e digitali; in particolare, nell’agevolare l’interazione uomo-macchina, nella simulazione e per facilitare l’operatività e la manutenzione nei processi produttivi.

Nell’ambito del nuovo Digital Innovation Hub, Illogic ha presentato la propria attività accanto a SKF, General Electric Avio e Superga.

Guarda il servizio del TG3

Clicca qui per approfondire

 

13th-14th October 2016

This last October has officially started the project A4BLUE, promoted by the European Commission, which has the goal of create a smart model of continuous adaptation of work environments with changing levels of automation in evolving production systems.

The project A4BLUE will last until October 2019 and collects a selected group of companies with different technical knowledge that will collaborate in the development and evaluation of a new generation of sustainable, adaptive workplaces dealing with evolving requirements of manufacturing processes. The substantial ambit of research and development will be in introducing automation mechanisms that are suitable for flexible and efficient task execution in interaction with human workers and by optimizing human variability through personalized and context aware assistance capabilities, as well as advanced human-machine interfaces.

Illogic is a project’s Consortium partner and will be involved in the creation of Augmented Reality and Virtual Reality tools which will be integrated in the engineering processing.

Stay tuned for next developments!

Pictures courtesy www.a4blue.euwww.tekniker.es

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The past 15th November, in the elitist frame of the Intesa San Paolo Skyscraper of Turin, was held the 2016 edition of the Italian Tech Tour, a meeting platform for promoting innovation and investment for the best technology companies of Italy and showcasing the regions best investment opportunities. The Tour included in itsprogram a double date, in Turin and Rome, and the 6th edition of the Italian Corporate Venture Forum.

 

Illogic has been recognized among the best 30 growth companies in Italy, in a total amount of 50 companies which have been selected by a Committee of more than 80 Italian and International venture capital corporate investors and partners.

 

We reserve a special thanks to MESAP (Pole for Innovation in Mechatronic and Advanced Productive Systems) and to the Chamber of Commerce of Turin, for encouraging and supporting our participation in the Tour.

 

For further information http://www.techtour.com/events/view.aspx?events_pages_id=7634

pres_techtour

We are looking for resources to join our team and work on our virtual reality projects.

Requirements

  • Master Degree in Information Technology or equivalent
  • Working knowledge of object-oriented programming languages (C++, C#, Java, etc.)
  • Strong interest in computer graphics and simulation

Preferences

  • Master’s Degree in Information Technology or equivalent
  • Knowledge of elements of analytic geometry (vector spaces, matrices, etc.).
  • Previous experience or knowledge or interest in:
    • game design and programming;
    • development environments Visual Studio and Eclipse;
    • real-time 3D graphics;
    • Scene Graphs such as Open Scene Graph, OGRE 3D, etc.
    • OpenGL
    • Unity or Unreal
  • Interest / Knowledge in one of the following points: GUI development (QT, wxWidgets, …) or Physics Engine (nVidia PhysX, bullet, etc.) or Scripting Language (Python, Lua, etc.).
  • Written English knowledge
  • Problem solving and self-training attitude.

Location

  • Torino

Contacts

Interested candidates (both gender according to the Law 903/77) can send their CV with authorization for D.lgs 196/2003) to recruiting@a-e-g.it with reference “Ill_Dev_102016.”

Illogic

In Illogic our designers, engineers, artists and programmers work together – atelier-style  – pursuing a culture of learning to imagine, through non-traditional approaches, the impact of emerging technologies on the business.

Day by day different experiences are fused to set off new creative energies, recombining what already exists or creating new functions and new values. In one word, we could say: creating innovation – of product, of process, of business – by taking advantage of the many opportunities offered by the digital technologies.

Illogic operates and develops projects in the following application domains:

  • Virtual Reality
  • Augmented Reality
  • CGI Graphic Interfaces

We follow the entire lifecycle of the project: from design, to software development, to content creation.

We create tools and applications with high levels of quality, with the aim of creating multimedia solutions, 3D interactive settings and innovative projects with a high technological and creative impact.

 

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Augmented Reality is going to play a leading role as a useful instrument to deeper different technological aspects and an effective partner in high professional applications.

Illogic, with its partner e.MAGINE, engaged by years in the development and integration of VR and AR systems in business solutions, will attend to the Augmented World Expo (AWE), which is going to be the biggest AR event in Europe, after the debut in USA.

We are proud to exhibit the 18-19 October 2016, at the Berlin Congress Center

Waiting for meet you there!

If you still have doubts in making investments on VR because it looks too expensive, this article will wipe out any reserve. VR solutions can be a source of saving, in short/medium-time terms and well suit for at least 4 main fields in Process Industry, such as Resources (Training, Updating), HSE policies and Risks Management, Maintenance Repair Operations (MRO) and in the improvement of both operator’s performances and processes by the prevention of outages as well as the a faster issues recognition…

Before going through the matter, it is necessary to specify that we are talking about a HIGH QUALITY VIRTUAL REALITY system, because this makes the difference.

When you make training in your company, you are making an investment, as in terms of money as in terms of time; a VR platform can guarantee a real shortening of the needed time of training and get a reduction of budget that can also achieve the 33%.

In a projection (confirmed by data we measured with our customers) on 24 months training program duration, the reduction time can reach about 8 months, creating a cost saving around 33%

 

table-1_saving-training

 

Calculation done using information and data from source “Performance comparison of different training methods”

Moreover, it increases the levels of operators’ knowledge and can be used in updating and redeploying the senior personnel.

The chapter regardingthe HSE policies takes a wide consideration as the one where VR systems almost get the most useful and successful application and is strictly connected to the Safety and Risk Management, if considering that human errors are still the primary causes of accidents, as much as 32% – Polytechnic of Milan (2013).

Relying on the data search of the Energy Safety Institute at the University of Houston¹, which realized a study putting in comparison the main causes of accidents in Process Industry (see the table below), 4 out of 5 major offshore accidents are caused by human errors; tools provided by a Virtual Reality platform can generate a diminishing trend of accidents that can decrease of about -12%2.

 

table2_accidentcausepercentage

 

The significant money saving coming from VR technology introduction in HSE policies is determined by several aspects, as well a diminishing trend of human life losses and injuries, a lower cost for accidents, a consequent reduction of criminal charges and a lower costs for liabilities and insurances.

Making a data cross-checking, we can gather that, although at first sight it seems a dimension too far away from the direct practice, in a Virtual Reality environment operators can effectively experience the real tasks, follow-up skills and learn how to react correctly in emergency situations, in an extremely involving and out of risks context.

Then, we know that higher the professionalism of operators means,in a sense, to gamble on increasing responsibilities and knowledge of human resources and this is possible only if you invest in reviewing and, as we said, in an efficient initial training. Virtual Reality can be an answer also in MRO, providing high-performing tools through which operators will perform maintenance, repair interventions and operations more efficiently and effectively; in this scenario, time and mistakes decreasing is a generous source of saving on budgets, as showed in the following Business Case simulation3

Supposing an Operators’ cost on total MR expense = 10%

and an average cost of $2,6 Mio 4for 1 Outage

A VR platform can provide a performance improvement of 60,7%

so the total saving on MRO can be around 4-5%

table-3_costsavingmro

Finally, in Operators’ performances improvement the faster and more precise execution will have important repercussions on budgets, especially when dealing with complex and important operations, where VR Systems can avoid and prevent relevant errors. In a case study we can advance a cost savings of about 13% if consider an average number of 30 outages per year in 1 refinery (50% caused by human error), with an average cost of 2,6 Mio$ 4 for 1 Outage.

table-4_savingsoutagesavoided

 

Said that, even we are not suggesting to cancel the classic training made with hours of classroom and on-the-job activity (very often made on physical mock-up of real part of the plant) we strongly suggest to introduce VR solutions in the middle. This way companies can reduce classroom time, money spent to bring people on facilities-copy and redirect investment on Virtual tools achieving better perfomances in a shorter time. People will learn by doing procedures often impossible to be reproduced in reality and the ROI will be immediate (sometimes in the same year).

 

1 Source – Ocean Energy Safety Institute at the University of Houston – May2014

2 Internal data and calculation subject to authorized disclosure. More details can be disclosed to third parties on request and if covered by NDA agreement            

3 Internal data and calculation subject to authorized disclosure . More details can be disclosed to third parties on request and if covered by NDA agreement

4 “Creating a Reliability Culture” – Case Study CLG – www.clg.com